I've been playing with osgviewerMFC and I've noticed that when I open an osg file (like cow.osg), the rendering is "stretched" to fit the aspect ratio of the containing window. For example, if I resize the app to be wide then open the cow, I get a very long cow. If I make the window short and tall then open the cow, I get a very compressed cow. Resizing the window does resize the cow, but the aspect ratio doesn't change.
osgviewerQT doesn't have this problem but I don't see what's different. What controls the aspect ratio of the rendering? BTW, my cow.osg is from 2.6. Has the osg file format changed? Cory _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

