FWIW, I've attached a screen shot of what should be a square. The Drawable code was taken from the quickstart guide and the vertices are:
    v->push_back(osg::Vec3(-1.f, 0.f, -1.f));
    v->push_back(osg::Vec3(1.f, 0.f, -1.f));
    v->push_back(osg::Vec3(1.f, 0.f, 1.f));
    v->push_back(osg::Vec3(-1.f, 0.f, 1.f));
Any ideas?




Cory Riddell wrote:
I've been playing with osgviewerMFC and I've noticed that when I open an
osg file (like cow.osg), the rendering is "stretched" to fit the aspect
ratio of the containing window. For example, if I resize the app to be
wide then open the cow, I get a very long cow. If I make the window
short and tall then open the cow, I get a very compressed cow. Resizing
the window does resize the cow, but the aspect ratio doesn't change.

osgviewerQT doesn't have this problem but I don't see what's different.

What controls the aspect ratio of the rendering?

BTW, my cow.osg is from 2.6. Has the osg file format changed?

Cory
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

  
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to