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FWIW, I've attached a screen shot of what should be a square. The
Drawable code was taken from the quickstart guide and the vertices are: v->push_back(osg::Vec3(-1.f, 0.f, -1.f)); v->push_back(osg::Vec3(1.f, 0.f, -1.f)); v->push_back(osg::Vec3(1.f, 0.f, 1.f)); v->push_back(osg::Vec3(-1.f, 0.f, 1.f)); Any ideas? ![]() Cory Riddell wrote: I've been playing with osgviewerMFC and I've noticed that when I open an osg file (like cow.osg), the rendering is "stretched" to fit the aspect ratio of the containing window. For example, if I resize the app to be wide then open the cow, I get a very long cow. If I make the window short and tall then open the cow, I get a very compressed cow. Resizing the window does resize the cow, but the aspect ratio doesn't change.osgviewerQT doesn't have this problem but I don't see what's different. What controls the aspect ratio of the rendering? BTW, my cow.osg is from 2.6. Has the osg file format changed? Cory _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org |
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