Hi Shayne, osgViewer::Viewer and osgViewer::CompositeViewer both use the same threading and rendering code, found in the common base class osgViewer::ViewerBase's renderingTraversals() method.
This means that is pretty well no difference in threading models supported, nor performance, nor how they handle multiple cameras. The difference is all in the high level interfaces to the viewers, each targets a different class of viewer usage. Robert. On Thu, Feb 12, 2009 at 7:30 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <shayne.tuel...@hill.af.mil> wrote: > All, > > > > Can anyone tell me if the composite viewer uses the same threading > models/schemes as the regular viewer? Also does the regular viewer have any > advantages over the composite viewer in terms of rendering performance when > using multiple cameras? > > > > The latter question may be a bit too vague so please accept my apologies if > it is. > > > > Thanks, > > -Shayne > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org