Thank you!!

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Robert
Osfield
Sent: Thursday, February 12, 2009 12:46 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Composite viewer vs. Viewer

Hi Shayne,

osgViewer::Viewer and osgViewer::CompositeViewer both use the same
threading and rendering code, found in the common base class
osgViewer::ViewerBase's renderingTraversals() method.

This means that is pretty well no difference in threading models
supported, nor performance, nor how they handle multiple cameras.
The difference is all in the high level interfaces to the viewers,
each targets a different class of viewer usage.

Robert.


On Thu, Feb 12, 2009 at 7:30 PM, Tueller,  Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[email protected]> wrote:
> All,
>
>
>
> Can anyone tell me if the composite viewer uses the same threading
> models/schemes as the regular viewer? Also does the regular viewer have
any
> advantages over the composite viewer in terms of rendering performance
when
> using multiple cameras?
>
>
>
> The latter question may be a bit too vague so please accept my apologies
if
> it is.
>
>
>
> Thanks,
>
> -Shayne
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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