Greetings,

I am trying to make a visualization of a building in 3DS, and it looks
like the floor always looks dark, even if material/texture is light. I
tried even to make the "floor" plain white, and it appeared quite dark
gray. If I rotate, it always appears that darkened are surfaces that
happen to be "down" related to the camera.

Does anybody knows what to do about this "darkening" effect? Is it
something that I can control?

Thanks,
D
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