Greetings, I am trying to make a visualization of a building in 3DS, and it looks like the floor always looks dark, even if material/texture is light. I tried even to make the "floor" plain white, and it appeared quite dark gray. If I rotate, it always appears that darkened are surfaces that happen to be "down" related to the camera.
Does anybody knows what to do about this "darkening" effect? Is it something that I can control? Thanks, D _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

