Hi,

I tried to posted to list, but the files are too big to make it
through. So I put them on my website:

http://stargazer.110mb.com/carstore.3DS
http://stargazer.110mb.com/carstore.zip

ZIP file contains "carstore.ive".

Thanks for any help,
Daniel

On Mon, Feb 16, 2009 at 10:05 PM, Brian R Hill <[email protected]> wrote:
> If you can post the model I can try looking at it.
>
> Brian
>
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> [email protected] wrote: -----
>
>
> To: OpenSceneGraph Users <[email protected]>
> From: Daniel Drubin <[email protected]>
> Sent by: [email protected]
> Date: 02/16/2009 01:28PM
> Subject: Re: [osg-users] floor looks dark
>
> Hi,
>
> thanks for response, but it doesn't help :-(
> Another thing that I notice, the floor not only gets darkened, it also
> receives coloring from "clear color", if that makes sense.
> Does anybody have an idea?
>
> Thanks,
> Daniel
>
> On Sun, Feb 15, 2009 at 6:56 PM, Brian ... <[email protected]> wrote:
>> It probably needs surface normals.
>>
>> Try running the model through osg convert and have it add normals.
>> osgconv --smooth <input file> <output file.ive>
>>
>> Brian
>>> Date: Sun, 15 Feb 2009 15:12:59 +0200
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: [osg-users] floor looks dark
>>>
>>> Greetings,
>>>
>>> I am trying to make a visualization of a building in 3DS, and it looks
>>> like the floor always looks dark, even if material/texture is light. I
>>> tried even to make the "floor" plain white, and it appeared quite dark
>>> gray. If I rotate, it always appears that darkened are surfaces that
>>> happen to be "down" related to the camera.
>>>
>>> Does anybody knows what to do about this "darkening" effect? Is it
>>> something that I can control?
>>>
>>> Thanks,
>>> D
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