hi

actually this isn't  a serious problem, because i don't notice any negative 
effects on the generated .ive terrain files:

situation:
when i'm creating terrain with VPB's utilities i get some warnings regarding 
OpenGL:
---
...
Number of tasks completed 4, running 0, pending 2. 
Estimated time to completion 45 seconds, 66.8 percent done.                     
                             machine=sam1700 running 
task=tasks/build_subtile_L2_X1_Y1.task    

Warning: detected OpenGL error 'invalid enumerant' at 
DestinationTile::createStateSet()               

machine=sam1700 completed task=tasks/build_subtile_L2_X1_Y1.task in 28.3 seconds
Number of tasks completed 5, running 0, pending 1. Estimated time to completion 
23 seconds, 83.4 percent done.  
...
---

my questions are:
* is this a serious problem?
* if yes, can i do something against it without changing my graphics hardware, 
e.g. would any OSG enviroment setting like: "OSG_GL_EXTENSION_DISABLE" help?

thanks,
christian

------------------
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=6872#6872





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