hi
actually this isn't a serious problem, because i don't notice any negative
effects on the generated .ive terrain files:
situation:
when i'm creating terrain with VPB's utilities i get some warnings regarding
OpenGL:
---
...
Number of tasks completed 4, running 0, pending 2.
Estimated time to completion 45 seconds, 66.8 percent done.
machine=sam1700 running
task=tasks/build_subtile_L2_X1_Y1.task
Warning: detected OpenGL error 'invalid enumerant' at
DestinationTile::createStateSet()
machine=sam1700 completed task=tasks/build_subtile_L2_X1_Y1.task in 28.3 seconds
Number of tasks completed 5, running 0, pending 1. Estimated time to completion
23 seconds, 83.4 percent done.
...
---
my questions are:
* is this a serious problem?
* if yes, can i do something against it without changing my graphics hardware,
e.g. would any OSG enviroment setting like: "OSG_GL_EXTENSION_DISABLE" help?
thanks,
christian
------------------
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=6872#6872
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