One reason for not statically linking for many 3rd party libs this would break their licensing terms
Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Cory Riddell Sent: Tuesday, February 17, 2009 1:41 PM To: OpenSceneGraph Users Subject: Re: [osg-users] problem with Windows debug binaries? Luigi Calori wrote: > If you are a developer and want to test OSG on different hardware > platforms, then you need something that run with minimum hassle This might be a dumb question, but if you are really looking for minimal hassle, why not just statically link everything? Cory _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

