Hi Andrew To get this fix as a candidate inclusion in OSG see http://www.openscenegraph.org/projects/osg/wiki/MailingLists/Submissions Protocol
Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Andrew Lett Sent: Thursday, February 19, 2009 9:56 AM To: [email protected] Subject: Re: [osg-users] IVE writer repeatedly saves identical textures(osgconv) For all interested parties, I have my solution posted on the Internet at the following URL (it's for OSG2.6): http://www.geocities.com/andrlet/ive_plugin_fix.zip Basically all that needs to be modified are IVE loader/save files DataInputStream.cpp and DataOutputStream.cpp Only the first instance of a texture will be saved in the IVE writer with this mod; currently the IVE writer appears to have a bug which saves the same texture multiple times if this texture is in different children (Geode). The loader had to also be modified (check if texture is already loaded). Kind regards, - Andrew _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

