Hi Andrew

To get this fix as a candidate inclusion in OSG see
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/Submissions
Protocol


Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
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(C): (+1) 571-265-2612
(W): (+1) 703-437-7651

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Andrew
Lett
Sent: Thursday, February 19, 2009 9:56 AM
To: [email protected]
Subject: Re: [osg-users] IVE writer repeatedly saves identical
textures(osgconv)

For all interested parties, I have my solution posted on the Internet at
the following URL (it's for OSG2.6):

http://www.geocities.com/andrlet/ive_plugin_fix.zip

Basically all that needs to be modified are IVE loader/save files
DataInputStream.cpp and DataOutputStream.cpp

Only the first instance of a texture will be saved in the IVE writer
with this mod; currently the IVE writer appears to have a bug which
saves the same texture multiple times if this texture is in different
children (Geode). The loader had to also be modified (check if texture
is already loaded).

Kind regards,
- Andrew


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