Is BIND_PER_PRIMITIVE allowed when using a DrawArrays (GL_QUADS) primitive ?  
I've found that if I do this and save the scene as an .osg file it will crash 
osgviewer.  If I save the scene as an .ive file then there is no problem.

I chose BIND_PER_PRIMITIVE here because it seems sufficient and avoids 
duplication of identical normals.

Thanks,

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-- Steven Saunderson

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http://forum.openscenegraph.org/viewtopic.php?p=7104#7104





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