Is BIND_PER_PRIMITIVE allowed when using a DrawArrays (GL_QUADS) primitive ? I've found that if I do this and save the scene as an .osg file it will crash osgviewer. If I save the scene as an .ive file then there is no problem.
I chose BIND_PER_PRIMITIVE here because it seems sufficient and avoids duplication of identical normals. Thanks, ------------------------ -- Steven Saunderson ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7104#7104 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

