Robert Osfield wrote: > As a general note, using BIND_PER_PRIMITIVE drops the OSG down to > using OpenGL glBegin/glEnd slows paths, which is very inefficient > compared to using vertex arrays.
Thanks for this tip; I wasn't aware of the performance penalty. Does this also apply to BIND_OVERALL ? I have many single entry arrays for colour. If these are expensive from a performance viewpoint then I'll definitely expand them. Thanks, ------------------------ -- Steven Saunderson ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7137#7137 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

