Robert Osfield wrote:
> As a general note, using BIND_PER_PRIMITIVE drops the OSG down to
> using OpenGL glBegin/glEnd slows paths, which is very inefficient
> compared to using vertex arrays.

Thanks for this tip; I wasn't aware of the performance penalty.

Does this also apply to BIND_OVERALL ?  I have many single entry arrays for 
colour.  If these are expensive from a performance viewpoint then I'll 
definitely expand them.

Thanks,

------------------------
-- Steven Saunderson

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