HI Steven, On Fri, Feb 20, 2009 at 7:34 PM, Steven Saunderson <[email protected]> wrote: > Thanks for this tip; I wasn't aware of the performance penalty. > > Does this also apply to BIND_OVERALL ? I have many single entry arrays for > colour. If these are expensive from a performance viewpoint then I'll > definitely expand them.
BIND_OVERALL, BIND_PER_PRIMITIVE_SET and BIND_PER_VERTEX all work on OpenGL fast paths. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

