HI Steven,

On Fri, Feb 20, 2009 at 7:34 PM, Steven Saunderson <[email protected]> wrote:
> Thanks for this tip; I wasn't aware of the performance penalty.
>
> Does this also apply to BIND_OVERALL ?  I have many single entry arrays for 
> colour.  If these are expensive from a performance viewpoint then I'll 
> definitely expand them.

BIND_OVERALL, BIND_PER_PRIMITIVE_SET and BIND_PER_VERTEX all work on
OpenGL fast paths.

Robert.
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