Hi Robert,

Hmmm... Could be of course! But as it is a non-critical feature for me, I must 
admit I've put the task down my TodoList, with a low priority ;)
Nevertheless, it would be nice to have particles that can interact with diffuse 
and/or ambient, so that the development effort of users would be reduced to 
almost nothing.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Sun, 22 Feb 2009 11:41:45 +0100, Robert Osfield <[email protected]> a 
écrit:

> On Fri, Feb 20, 2009 at 8:37 PM, Sukender <[email protected]> wrote:
>> Hi Christophe,
>>
>> I also use fire/smoke effects, and actually all are emissive (= bright at 
>> night). If you get a solution, I'm interested! ;)
>
> Can't you change the particle colour to be appropriate for different
> times of day?
>
> Robert.
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