Hi Robert, Hmmm... Could be of course! But as it is a non-critical feature for me, I must admit I've put the task down my TodoList, with a low priority ;) Nevertheless, it would be nice to have particles that can interact with diffuse and/or ambient, so that the development effort of users would be reduced to almost nothing.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Sun, 22 Feb 2009 11:41:45 +0100, Robert Osfield <[email protected]> a écrit: > On Fri, Feb 20, 2009 at 8:37 PM, Sukender <[email protected]> wrote: >> Hi Christophe, >> >> I also use fire/smoke effects, and actually all are emissive (= bright at >> night). If you get a solution, I'm interested! ;) > > Can't you change the particle colour to be appropriate for different > times of day? > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

