Hi Sukender, I would actually like to see osgParticle completely rewritten using shaders as well as a fallback with non shader fallback. I think loosing a bit of it's current flexibility to be able to use shaders would making for far faster particle and scalable systems. Animated textures would also be an interesting addition as well. Throw into the mix better lighting controls too.
Robert. On Sun, Feb 22, 2009 at 4:29 PM, Sukender <[email protected]> wrote: > Hi Robert, > > Hmmm... Could be of course! But as it is a non-critical feature for me, I > must admit I've put the task down my TodoList, with a low priority ;) > Nevertheless, it would be nice to have particles that can interact with > diffuse and/or ambient, so that the development effort of users would be > reduced to almost nothing. > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Sun, 22 Feb 2009 11:41:45 +0100, Robert Osfield <[email protected]> > a écrit: > >> On Fri, Feb 20, 2009 at 8:37 PM, Sukender <[email protected]> wrote: >>> Hi Christophe, >>> >>> I also use fire/smoke effects, and actually all are emissive (= bright at >>> night). If you get a solution, I'm interested! ;) >> >> Can't you change the particle colour to be appropriate for different >> times of day? >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

