Hi Sukender,

I would actually like to see osgParticle completely rewritten using
shaders as well as a fallback with non shader fallback.  I think
loosing a bit of it's current flexibility to be able to use shaders
would making for far faster particle and scalable systems.  Animated
textures would also be an interesting addition as well.  Throw into
the mix better lighting controls too.

Robert.

On Sun, Feb 22, 2009 at 4:29 PM, Sukender <[email protected]> wrote:
> Hi Robert,
>
> Hmmm... Could be of course! But as it is a non-critical feature for me, I 
> must admit I've put the task down my TodoList, with a low priority ;)
> Nevertheless, it would be nice to have particles that can interact with 
> diffuse and/or ambient, so that the development effort of users would be 
> reduced to almost nothing.
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Sun, 22 Feb 2009 11:41:45 +0100, Robert Osfield <[email protected]> 
> a écrit:
>
>> On Fri, Feb 20, 2009 at 8:37 PM, Sukender <[email protected]> wrote:
>>> Hi Christophe,
>>>
>>> I also use fire/smoke effects, and actually all are emissive (= bright at 
>>> night). If you get a solution, I'm interested! ;)
>>
>> Can't you change the particle colour to be appropriate for different
>> times of day?
>>
>> Robert.
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