Hi Roland,

Maybe I'm too tired to see it, but where it the link with doing diffuse or 
ambient interact with the particle without having to code things?
Anyway, this was a very interesting article. Thanks!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Sun, 22 Feb 2009 21:13:11 +0100, Roland Smeenk <[email protected]> a écrit:

> Sukender,
>
> Look for premultiplied alpha. This allows for mixing additive and alpha 
> blending in a single texture.
>
> See 
> http://home.comcast.net/~tom_forsyth/blog.wiki.html#[[Premultiplied%20alpha]]
>
> --
> Roland
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7171#7171
>
>
>
>
>
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