Hi Roland, Maybe I'm too tired to see it, but where it the link with doing diffuse or ambient interact with the particle without having to code things? Anyway, this was a very interesting article. Thanks!
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Sun, 22 Feb 2009 21:13:11 +0100, Roland Smeenk <[email protected]> a écrit: > Sukender, > > Look for premultiplied alpha. This allows for mixing additive and alpha > blending in a single texture. > > See > http://home.comcast.net/~tom_forsyth/blog.wiki.html#[[Premultiplied%20alpha]] > > -- > Roland > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=7171#7171 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

