Hi Eric, I don't know of any Flash NodeKit's/plugins for the OSG.
The way to do it would be in a similar way to how OSG-2.8 does the osgWidget::Browser, VncClient and PdfReader widgets, where the osgWidget library provides the interface, but the plugin implements the connection with the 3rd party library that does all the heavy lifting. The events are passed seamlessly to the plugin implementation, and can handle application of the texture on to non planar objects. This approach allows the plugin to just focus on wiring up the rendering to an osg::Image and passing of events to the 3td party library. Robert. On Tue, Feb 24, 2009 at 10:08 AM, Eric Pouliquen <[email protected]> wrote: > Hi all, > > I would like to know if some nodekit provides a Flash embedding layer > for OSG ? Something similar to the Hikari lib for Ogre3D > (http://code.google.com/p/hikari-library/wiki/Introduction) which is based > on the Flash activeX. > > In fact, I'm looking for a good way to achieve very good quality GUI > widgets, and I saw this seems to be a good way (design, transparency etc)... > if someone knows another way ? Another good point for this is the flash > movies playing capabilities (as HUD or texture mapped of course). > > Best Regards, > > Eric Pouliquen > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

