On Tue, 2009-02-24 at 16:31 +0000, Robert Osfield wrote:
> Hi Eric,
> 
> I don't know of any Flash NodeKit's/plugins for the OSG.

The easiest way, in my opinion, would be to setup a Cairo context for an
ImageStream object and continually update/dirty it. It would be decently
fast, faster than a Flash plugin would be at any rate. :)

> The way to do it would be in a similar way to how OSG-2.8 does the
> osgWidget::Browser, VncClient and PdfReader widgets, where the
> osgWidget library provides the interface, but the plugin implements
> the connection with the 3rd party library that does all the heavy
> lifting.  The events are passed seamlessly to the plugin
> implementation, and can handle application of the texture on to non
> planar objects.  This approach allows the plugin to just focus on
> wiring up the rendering to an osg::Image and passing of events to the
> 3td party library.
> 
> Robert.
> 
> On Tue, Feb 24, 2009 at 10:08 AM, Eric Pouliquen
> <[email protected]> wrote:
> > Hi all,
> >
> >     I would like to know if some nodekit provides a Flash embedding layer
> > for OSG ? Something similar to the Hikari lib for Ogre3D
> > (http://code.google.com/p/hikari-library/wiki/Introduction) which is based
> > on the Flash activeX.
> >
> >     In fact, I'm looking for a good way to achieve very good quality GUI
> > widgets, and I saw this seems to be a good way (design, transparency etc)...
> > if someone knows another way ? Another good point for this is the flash
> > movies playing capabilities (as HUD or texture mapped of course).
> >
> > Best Regards,
> >
> > Eric Pouliquen
> >
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> >
> >
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