Hi all,
I've noticed that every frame a move event reaches matrix manipulator handle 
event.

I put a break point in TrackballManipulator.cpp line 154 (where the event is 
identified as type MOVE) and run the osganimate example. I checked that every 
frame, at break point,  the GUIEventAdapter object (ea) had exactly the same 
values except but _time (mouse wasn't moving!)

Is this intentionally done? Why?
In my opinion move event must be only created when _mx and _my differ from 
previous values.

Best regards.

PD: The forum is a great idea! Thanks Art.

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http://forum.openscenegraph.org/viewtopic.php?p=7283#7283





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