Hi all, I've noticed that every frame a move event reaches matrix manipulator handle event.
I put a break point in TrackballManipulator.cpp line 154 (where the event is identified as type MOVE) and run the osganimate example. I checked that every frame, at break point, the GUIEventAdapter object (ea) had exactly the same values except but _time (mouse wasn't moving!) Is this intentionally done? Why? In my opinion move event must be only created when _mx and _my differ from previous values. Best regards. PD: The forum is a great idea! Thanks Art. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7283#7283 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

