Hello, I'm trying to create an animated deformable mesh, and I have not found a good way to do so. The most obvious way is to re-create the geometry for each frame, but I would rather have just one geometry and alter the underlying points for efficiency. I have attempted to change the vertices (in a Vec3Array) that are used to create my geometry, but these changes don't update to screen.
Each point on the mesh is transformed over time, and image of something similar to what I am attempting to do can be viewed here: http://web.ics.purdue.edu/~braile/edumod/waves/WaveDemo_files/image036.gif Thanks, Emmett McQuinn _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

