Hello,

I'm trying to create an animated deformable mesh, and I have not found a good 
way to do so. The most obvious way is to re-create the geometry for each frame, 
but I would rather have just one geometry and alter the underlying points for 
efficiency. I have attempted to change the vertices (in a Vec3Array) that are 
used to create my geometry, but these changes don't update to screen.

Each point on the mesh is transformed over time, and image of something similar 
to what I am attempting to do can be viewed here: 
http://web.ics.purdue.edu/~braile/edumod/waves/WaveDemo_files/image036.gif


Thanks,
Emmett McQuinn
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