Your geometry is using display lists. Turn display lists off and you'll see your vec3array changes.
Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other contract unless pursuant to explicit written agreement or government initiative expressly permitting the use of e-mail for such purpose. • [email protected] wrote: ----- To: [email protected] From: Emmett McQuinn <[email protected]> Sent by: [email protected] Date: 02/25/2009 05:31PM Subject: [osg-users] Efficient Animated Deformable Meshes Hello, I'm trying to create an animated deformable mesh, and I have not found a good way to do so. The most obvious way is to re-create the geometry for each frame, but I would rather have just one geometry and alter the underlying points for efficiency. I have attempted to change the vertices (in a Vec3Array) that are used to create my geometry, but these changes don't update to screen. Each point on the mesh is transformed over time, and image of something similar to what I am attempting to do can be viewed here: http://web.ics.purdue.edu/~braile/edumod/waves/WaveDemo_files/image036.gif Thanks, Emmett McQuinn _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

