Hi Robert -- I've got a client with some models that use NPOT textures. Just loading the models and rendering them causes OSG to resize the textures to powers of 2, even though NPOT is supported on their hardware. We need a visitor that will walk the scene graph and call setResizeNonPowerOfTwoHint(false) on each texture. I was wondering if there was a larger need for such functionality? And if so, would this fit in the Optimizer as part of the OPTIMIZE_TEXTURE_SETTINGS flag? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466
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