boto wrote:
> 
> i had a look into collada specs and its 3ds max exporter. the idea came into 
> my mind to develop an osgAnimation exporter which gets collada as input. thus 
> the same exporter could also be used for other modelling packages, not only 
> for 3ds max.


I am confused. Could you be more specific about which exporters your are 
referring to. 

--
Roland

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