hi Roland,

i had a look into collada specs and its 3ds max exporter. the idea came into my 
mind to develop an osgAnimation exporter which gets collada as input. thus the 
same exporter could also be used for other modelling packages, not only for 3ds 
max.

what do you think about the idea? the only down side would be that all the mesh 
and material export functionality would have to be implemented, too. this 
functionality already exists in 3ds max exporter.

btw: i did not check if osgAnimation can also be written to an ive file. if 
not, that would be a great thing, too.

cheers
boto

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