Hi All,
It would be great to add osgAnimation on the osg 3dsmax exporter, i dont
use 3dsmax so i can just help asnwering question.
osgAnimation has not support in .ive file yet, i guess it will have a
support when someone will need this feature
Cheers,
Cedric
Botorabi wrote:
hi Roland,
i had a look into collada specs and its 3ds max exporter. the idea came into my
mind to develop an osgAnimation exporter which gets collada as input. thus the
same exporter could also be used for other modelling packages, not only for 3ds
max.
what do you think about the idea? the only down side would be that all the mesh
and material export functionality would have to be implemented, too. this
functionality already exists in 3ds max exporter.
btw: i did not check if osgAnimation can also be written to an ive file. if
not, that would be a great thing, too.
cheers
boto
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7840#7840
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org