Hi Christian, I'm used to manage such problems, but I don't exactly understand your situation. Plugins *should* have their manifest, as far as I know. BTW, did you try using "dependency walker" on the DLLs?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 03 Mar 2009 21:18:14 +0100, Christian Buchner <[email protected]> a écrit: > Hi everyone, > > I've been building OpenScenegraph 2.8.0 in both the debug and release > versions on Windows using VC++ 2008 SP1. > > I am doing application development - and therefore I am often using a > debug build of my application. This debug build also links against the > debug build of OpenSceneGraph. > > When plugins are used, e.g. a plugin to load compressed TIFF files, > however these plugins fail to load in debug mode - and thus the > textures cannot be loaded. It appears that in debug mode no manifest > file is embedded in the generated plugin DLLs. So these fails to load > the Visual C++ 2008 debug runtime DLLs because they are installed as > Side by Side assemblies in the Assembly Cache. When I copy these DLLs > manually into the system's search PATH, I get a dialog box stating > that the runtime has been loaded in an improper way and the > application bails out. > > If anyone familiar with Win32 and CMAKE builds could look into this > problem, I would be grateful. Thanks > > Christian > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

