Hi everyone, I've been building OpenScenegraph 2.8.0 in both the debug and release versions on Windows using VC++ 2008 SP1.
I am doing application development - and therefore I am often using a debug build of my application. This debug build also links against the debug build of OpenSceneGraph. When plugins are used, e.g. a plugin to load compressed TIFF files, however these plugins fail to load in debug mode - and thus the textures cannot be loaded. It appears that in debug mode no manifest file is embedded in the generated plugin DLLs. So these fails to load the Visual C++ 2008 debug runtime DLLs because they are installed as Side by Side assemblies in the Assembly Cache. When I copy these DLLs manually into the system's search PATH, I get a dialog box stating that the runtime has been loaded in an improper way and the application bails out. If anyone familiar with Win32 and CMAKE builds could look into this problem, I would be grateful. Thanks Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

