Hi Christian + Sukender, Will try on my vs90 site when possible. Tiff is strictly c so you should be able to use the release version of it even tho osgdb_tiff is debug. To try this you will need to null the value of TIFF_LIBRARY_DEBUG, i.e set it to an empty string, not remove the entry and then configure/generate/build
Mattias On Wed, Mar 4, 2009 at 12:57 AM, Sukender <[email protected]> wrote: > Yup... Maybe a problem with libtiff? > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > Le Wed, 04 Mar 2009 00:14:53 +0100, Christian Buchner > <[email protected]> a écrit: > >> I found that the reader plugin for compressed TIFF fails in debug >> mode, but PNG and BMP work. So I've switched to these formats for the >> time being. >> >> I will check if the dependency walker tool produces any useful output >> in the TIFF case. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

