For those who aren't aware of it Blueberry3D exists in a version pluggable with 
OSG thanks to Blueberry3D SDK and OSG nodekit.

Blueberry3D is pushing the limits in Real-Time visualization for OSG users.
It is a tool for procedural generation of 3D databases directly from 
geographical raw data (orthographic images, elevation- and vector- data).
Blueberry3D uses the raw data together with automatic procedural parameters, 
defined by the user, to calculate, in Real-Time, the polygons needed to display 
the terrain scene. Thanks to this approach Blueberry3D bypasses usual limits of 
number of polygons in databases and makes it possible to handle databases with 
no limit on size with very rich details. Also this procedural approach reduces 
the time and costs for production of databases. This technology in combination 
with classical static models enhances the performances and capacity of visual 
systems and fits smoothly into existing production and visualization work-flows.

Send me a mail if you want to know more.

Enrico
r...@bionatics.com

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7977#7977



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