Hello Christian,

Bionatics have several game developers as customers. But for the moment there 
are no games on the market using Blueberry3D technology.

All trees have been planted automatically according to "procedural rules" set 
by the user in the Editor.
Blueberry3D works with "Terrain Classes" (multi layered definition, ground, 
canopy, grass, bush, trees, of different types of terrain) that are linked to
a land use map.  Terrain Class information also contains information about the 
nature of the ground, if its, rough, bumpy, flat.....
Blueberry3D is using fractal models for vegetation scattering, ground creation 
(filling in information in between elevation data to make it look realistic)

It is also possible to place trees and object manually, e.g. geo-specific 
Open-Flight models, that are important for the simulation environment.

The database from Mediterranean area you see in video is 50x30km big and took, 
one person, about 5 weeks to create from scratch using GIS data.

Regards,

Enrico

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10203#10203





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