On Thu, Mar 12, 2009 at 11:20 AM, Paul Melis <[email protected]> wrote: > What was the use case for the bin names again? I mean, as there are already > bin numbers that uniquely identify a bin are the names merely descriptive?
The bin number controls the high level ordering, but the RenderBin itself provides the control of the sorting and traversal - so the fine grained ordering. The scene graph's StateSet::RenderBin details contains the bin number and renderbin prototype name that is used to decide how which RenderBin prototype to go clone for the rendering backend to implement what the scene graph requests. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

