Christof Krüger wrote:
Hi,

I'm new to OpenSceneGraph and not sure if I get everything right. I get crashes 
with Visual Studio 2005 static build after the main function returns. The crash 
occurs while the static s_renderBinPrototypeList is destructed.

While debugging, I have found something suspicious:  There are two RegisterRenderBinProxy instances 
in RenderBin.cpp, one with the name "RenderBin" and one with "DepthSortedBin". 
They both add the corresponding entries to the s_renderBinPrototypeList correctly before main() 
enters.

However, the s_registerDepthSortedBinProxy removes the wrong entry in s_renderBinPrototypeList 
afterwards. This happens because the proxy class calls removeRenderBinPrototype which uses 
proto->className to find the entry to erase from the s_renderBinPrototypeList map. Remember that the 
destructor of s_registerDepthSortedBinProxy should remove the "DepthSortedBin" entry. 
Unfortunately, proto->className equals "RenderBin" in both cases.

When s_registerRenderBinProxy tries to delete the "RenderBin" entry later, it 
fails because it is already deleted. Then, s_renderBinPrototypeList still contains the 
DepthSortedBin entry which was never deleted.
What OSG version are you using?

Paul

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to