I'm using the current 2.8.0 stable release. I used the 'Browse Source' to check the current trunk version of RenderBin.cpp and I see no change since.
The actual crash occurs later in static object destruction when s_renderBinPrototypeList is destructed itself. I don't understand enough of osg to know what's exactly wrong. However, the s_registerDepthSortedBinProxy doesn't release the object it created and this looks very suspicious to me. I hadn't had this issue when using the non-static build with VS80, so this might be a trigger. However, due to various reasons, I prefer static builds without DLLs for my current project. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8317#8317 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

