Hi Mick, On Thu, Mar 12, 2009 at 11:34 AM, Mick <[email protected]> wrote: > By the way: as I already mentioned in the first post the osgCuda ist based on > a kit which we > call osgPipe. In the near future it should not be too difficult to add OpenCL > with the help of the > community.
I'm curious about the name, osgPipe, why Pipe? SGI used to use the name Pipe in the context of graphics hardware/graphics contexts so I'd be wary of reusing the the same name. > Our approach using osg::Operation is quite robust. So far we did not > recognize any drawbacks or > a lack of stability. We evaluated different approaches to give the > GraphicsThread the chance to clean > up its resources. > The easiest and simplest way is to call > OperationThread::_operationQueue->releaseAllOperations() > right before the thread stops. It is just the one new line in > GraphicsThread::run() - please see the code below > (in GraphicsThread.cpp): If you have happy with what you've got already could you post the changed file to osg-submissions. As long as there is no side effects we should be able to merge it with svn/trunk as well as the OSG-2.8 branch as it shouldn't effect the ABI. > osgCuda is already in a good shape and needs to be tested by the community > but there is some documentation work left. Documentation vs coding... the later always wins in time to market :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

