Hi Gerrick, They are hand written, and is not complete of course, only the parts that we need for the project, but you can do many things using them.
About osgswig, I was thinking in use it, but is best supported for python (even swig has better support for python). But of course could be a good solution. We have a collegue (Leo Muñoz) working on a solution using osgIntrospection. The project is called osgGenerator and the idea is create a (nodekit) to generate wrappers for other languages using osgIntrospection. It's his final degree project so I hope he finish it in a few months. He is working of course in the nodekit and in a java generator. The project it's in his infancy but could be a usefull nodekit. the svn url is: svn co http://corsario.codemaniacs.com/osggenerator/trunk We are updating license to OSGPL license. Greetz, Rafa. On Wed, Mar 11, 2009 at 2:26 PM, Gerrick Bivins <[email protected] > wrote: > Hi Rafa, > I just took a quick look @osgvp. How much of osg is actually wrapped in > java with osgvp? Is it auto-gen (via swig or something) or are the wrappers > hand written/maintained? > I ask because it would be useful to have java wrapping functionality in osg > (IMHO) and I’ve had a heck of a time trying to get osgswig to generate the > wrappers for me and have them work cross platform. > > Gerrick > > > > On 3/11/09 1:51 AM, "Rafa Gaitan" <[email protected]> wrote: > > Hi Rafael, > > I'm not sure but I think JavaOSG does not continue active.. anyway I think > the problem could be related to: > Texture2D myTexture = new Texture2D(); > myTexture= null; > > .... > > Image img = new Image(); > img =null; > > If you do a "new" and after you set the variable to "null". Probably will > not work... > > Rafa. > > PS. Did you try osgvp? (https://gvsig.org/web/projects/gvsig-commons/osgvp > ) > trunk version works with osg 2.8.0. > > > > On Tue, Mar 10, 2009 at 11:36 PM, Rafael <[email protected]> wrote: > > hi i use javaOsg and i have been trying to load a texture in a model but > there are problems with setImage(Image image) > > Texture2D myTexture = new Texture2D(); > myTexture= null; > try{ > myTexture.setDataVariance(OBJECTDataVariance.DYNAMIC); > } > catch(Exception e){ > //System.out.println(e.getStackTrace()); > System.out.println("Couldn't load a texture"); > } > Geode myGeode = new Geode(); > Image img = new Image(); > img =null; > img = openscenegraph.osgDB.osgDBNamespace. > readImageFile("C:/...jpg"); > > > myTexture.setImage(img); > > ples if someone have a solution to this problem helpme, thanks > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=8195#8195 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia
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