Hi Gerrick,

They are hand written, and is not complete of course, only the parts that
we need for the project, but you can do many things using them.

About osgswig, I was thinking in use it, but is best supported for python
(even swig has better support for python). But of course could be a good
solution.

We have a collegue (Leo Muñoz) working on a solution using osgIntrospection.
The project
is called osgGenerator and the idea is create a (nodekit) to generate
wrappers for other
languages using osgIntrospection. It's his final degree project so I hope he
finish it in a
few months. He is working of course in the nodekit and in a java generator.

The project it's in his infancy but could be a usefull nodekit. the svn url
is:

svn co http://corsario.codemaniacs.com/osggenerator/trunk

We are updating license to OSGPL license.

Greetz,
Rafa.

On Wed, Mar 11, 2009 at 2:26 PM, Gerrick Bivins <[email protected]
> wrote:

>  Hi Rafa,
> I just took a quick look @osgvp. How much of osg is actually wrapped in
> java with osgvp? Is it auto-gen (via swig or something) or are the wrappers
> hand written/maintained?
> I ask because it would be useful to have java wrapping functionality in osg
> (IMHO) and I’ve had a heck of a time trying to get osgswig to generate the
> wrappers for me and have them work cross platform.
>
> Gerrick
>
>
>
> On 3/11/09 1:51 AM, "Rafa Gaitan" <[email protected]> wrote:
>
> Hi Rafael,
>
> I'm not sure but I think JavaOSG does not continue active.. anyway I think
> the problem could be related to:
>   Texture2D myTexture = new Texture2D();
>    myTexture= null;
>
> ....
>
>    Image img = new Image();
>     img =null;
>
> If you do a "new" and after you set the variable to "null". Probably will
> not work...
>
> Rafa.
>
> PS. Did you try osgvp? (https://gvsig.org/web/projects/gvsig-commons/osgvp
> )
> trunk version works with osg 2.8.0.
>
>
>
> On Tue, Mar 10, 2009 at 11:36 PM, Rafael <[email protected]> wrote:
>
> hi i use javaOsg and i have been trying to load a texture in a model but
> there are problems with setImage(Image image)
>
> Texture2D myTexture = new Texture2D();
>         myTexture= null;
>         try{
>             myTexture.setDataVariance(OBJECTDataVariance.DYNAMIC);
>         }
>         catch(Exception e){
>             //System.out.println(e.getStackTrace());
>             System.out.println("Couldn't load a texture");
>         }
>         Geode myGeode = new Geode();
>         Image img = new Image();
>         img =null;
>         img = openscenegraph.osgDB.osgDBNamespace.
>                 readImageFile("C:/...jpg");
>
>
>             myTexture.setImage(img);
>
>  ples if someone have a solution to this problem helpme, thanks
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=8195#8195
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
>


-- 
Rafael Gaitán Linares
Instituto de Automática e Informática Industrial  http://www.ai2.upv.es
Ciudad Politécnica de la Innovación
Universidad Politécnica de Valencia
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