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Gordon
Product Manager 3d
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Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
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-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Csaba Halász
Sent: Thursday, March 12, 2009 12:03 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] division by zero in osgParticle/FluidProgram.cpp

On Thu, Mar 5, 2009 at 4:16 AM, Csaba Halász <[email protected]> wrote:
> Hi!
>
> If wind_accel has zero length, then line 43
>
>  double critical_dt2 = relative_wind.length2()/wind_accel.length2();
>
> will attempt a divide by zero. A simple fix would be to check for zero 
> but that would still leave the possibility of an overflow if the 
> divisor is small. So a more clever check would be nice. Any 
> suggestions?

Sorry for the "UP", but with a planned 2.8.1 bugfix release, I wonder if at 
least the trivial fix for this could be applied, if nobody has a better idea.
Same goes for the other div-by-zero I reported.

--
Csaba/Jester
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