On Thu, Mar 12, 2009 at 6:03 PM, Robert Osfield <[email protected]> wrote: > HI Csaba, > > I don't have any strong opinions on these issues, as I'm not very > familiar with the code, and haven't seen problems first hand with the > code segments your pointing out so don't have any extra insight to > provide. I don't know if you are directly seeing bugs, or just come > across potential problems in a code review.
Yeah, division by zero causes SIGFPE if exceptions are enabled. Otherwise it produces NaNs that aren't nice either :) > As you're the first person to point to these potential problems I can > only presume that you have a particular usage model that highlights > them, this does place you in the best place to come up with a fix and > qualify that they are fixed. As Gordon mentioned, if you do come up > with a fix post them to osg-submissions and then I can review them. The problem is that I have no idea what this critical_dt means and I am also not familiar with best practices in floating-point calculations. I am pretty sure checking for 0 will fix the divide by zero, but it still leaves other bugs lurking. I just wanted to make sure the issue is known and give a chance to any experts to come up with a proper fix. I personally hate to fix things twice, if they could have been fixed properly the first time around. But okay, I will submit the 0-check, then. Better than the current state, anyway. -- Csaba _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

