Hi Ruqin, The OSG uses exactly the same name conventions and state granularity as OpenGL, typically you just need to change glName to osg::Name to find the right class to work with.
In your case are you simply looking for two sided lighting? Robert. 2009/3/18 Ruqin Zhang <[email protected]> > Hi, > > I am trying to draw a triangle with filled front and back faces. In this > way, > even the normal of it has a wrong direction, I can still have it rendered > correctly. > I know how to do this in OpenGL, while didn't figure it out in OSG. Has > anyone > done this before? Please help me out with some sample code. Thanks a lot! > > Ruqin > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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