Thanks Robert. Alright, here is the deal. I'm trying to draw a 3D triangular mesh with osg. For some mesh, the calculated normal points to the inside. So, I want to draw both the front and back faces, which have opposite normals. Then you can render the mesh visible. Is there an example of this? Thanks!
Ruqin 2009/3/18 Robert Osfield <[email protected]> > Hi Ruqin, > > The OSG uses exactly the same name conventions and state granularity as > OpenGL, typically you just need to change glName to osg::Name to find the > right class to work with. > > In your case are you simply looking for two sided lighting? > > Robert. > > 2009/3/18 Ruqin Zhang <[email protected]> > >> Hi, >> >> I am trying to draw a triangle with filled front and back faces. In this >> way, >> even the normal of it has a wrong direction, I can still have it rendered >> correctly. >> I know how to do this in OpenGL, while didn't figure it out in OSG. Has >> anyone >> done this before? Please help me out with some sample code. Thanks a lot! >> >> Ruqin >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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