Just a note for those of us who have been bitten by double check locking
issues in Java, this technique is highly dependent on the threading and
data architecture in use. There are subtle issues between when a thread
commits its local state and the possibility for the compiler to reorder
statements. This was less of an issue on single-core boxes but comes up
in multi-core where the local thread state may not be committed. I
can't be sure but there may have also been some subtle statement
reordering issues with respect to the compiler not knowing that your
guard release _must_ be run after the instance_ = new Singleton has
_fully_ executed.
I don't know if these problems crop up in C++ but it certainly seems
like they could depending on the threading implementation and compiler
optimization strategy.
Worst case for a singleton pattern is that you might get a race
condition where two instances are created. There are other
double-checked locking situations that are much more insidious.
-Paul
Paul Melis wrote:
Robert Osfield wrote:
2009/3/17 Schmidt, Richard <[email protected]
<mailto:[email protected]>>
http://www.cs.wustl.edu/~schmidt/PDF/DC-Locking.pdf
<http://www.cs.wustl.edu/%7Eschmidt/PDF/DC-Locking.pdf>
Could you explain what the above document is all about...
I just read it an it describes a pattern where you use a mutex to guard
access to the singleton's _instance value, but in such a way that the
mutex is only needed when _instance == NULL, i.e.
class Singleton
{
public:
static Singleton *instance (void)
{
// First check
if (instance_ == 0)
{
// Ensure serialization (guard constructor acquires lock_).
Guard<Mutex> guard (lock_);
// Double check.
if (instance_ == 0)
instance_ = new Singleton;
}
return instance_;
// guard destructor releases lock_.
}
private:
static Mutex lock_;
static Singleton *instance_;
};
This should give you thread-safe access to Singleton->instance() at all
times combined with correct initialization.
Quite neat actually,
Paul
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