So far the alpha channel is completely ignored beyond the shader. I set each vertex of the point cloud based off the r,g,b channels of the image buffer.
Before I add the vertex to the point cloud the r,g,b channels of the image already seem to be scaled. I check this by logging the image values. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8777#8777 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org