So far the alpha channel is completely ignored beyond the shader. I set each 
vertex of the point cloud based off the r,g,b channels of the image buffer.

Before I add the vertex to the point cloud the r,g,b channels of the image 
already seem to be scaled. I check this by logging the image values.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8777#8777





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to