Ok I figured it out. Apparently alpha blending was getting triggered back on
somewhere else in the scene graph.
calling:
Code:
ss->setMode(GL_BLEND, osg::StateAttribute::OFF |
osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED);
fixed the problem.
Thanks for the help!
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http://forum.openscenegraph.org/viewtopic.php?p=8798#8798
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