Ok I figured it out. Apparently alpha blending was getting triggered back on 
somewhere else in the scene graph. 

calling:


Code:
        ss->setMode(GL_BLEND, osg::StateAttribute::OFF | 
osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED); 



fixed the problem.  

Thanks for the help!

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=8798#8798





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