Hi,

I'm working on an application that copies video from a web cam to a texture. 
I've done this in the past using glTexSubImage2D when coding straight to 
OpenGL. What is the correct way to do this with OpenSceneGraph? I need the 
route with the least overhead.

Thank you.

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http://forum.openscenegraph.org/viewtopic.php?p=9107#9107





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