Hi, I'm working on an application that copies video from a web cam to a texture. I've done this in the past using glTexSubImage2D when coding straight to OpenGL. What is the correct way to do this with OpenSceneGraph? I need the route with the least overhead.
Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9107#9107 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

