Thanks Robert. A couple more questions. How do I guarantee that only the changed pixels are uploaded? The source image I'm using is 640x480. To maximize compatibility, I need to make texture sizes a power of 2 and square right? That sets the next available size at 1024x1024. That's alot of extra data to copy.
If I accessing the Image via the data() method then there's no way to specify the dimensions of the dirty rectangle. I see that copySubImage takes a rectangle but the source for copy is an Image object so I'd have to copy the image data twice (camera -> tempImage ->texture). Is there something I'm missing? Perhapse I should call glTexSubImage2D directly? [/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9121#9121 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

