> YES!!!!!!!!!!!! :))))))))))))))) > > but robert, thanks for your arguments! i will use them there. ;) > > best regards to all and other arguments are welcome too!
:-) Thanks for translating the German. At the start of that blog, I said graphics APIs were like religion and politics, and those translated German comments confirm that. I agree with Robert's sentiment. In many ways, D3D has chosen the easy way out -- supporting only one platform, and screwing the existing user base with each new release. This is the easy way to develop an API. Running cross platform, continuing to evolve and remain relevant, and not screwing existing users is a much harder task, but OpenGL has a proven track record of success in all these areas. When Bob and I offer our OSG course, we allow students to bring in the laptop of their choice -- Windows, Linux, and Mac. In spite of this heterogeneous environment, after a short period of tweaking CMake and building OSG, we're up and running on everyone's box. I can't emphasize enough how incredible a feat this is, and it's possible because of OpenGL. Upon re-reading the D3D/OpenGL blog, I see I failed to address a couple issues, and I intend to post an update to clarify. Thanks for translating the German, which pointed this out. I doubt it will result in converting any of the D3D faithful, but I want the blog to be as blemish-free and objective as possible. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

