Thanks, Robert.
 
FYI, the specs are now posted:
 
This is the OpenGL 3.1 spec, with all 3.0-deprecated features removed.
 <http://www.opengl.org/registry/doc/glspec31.20090324.pdf>
http://www.opengl.org/registry/doc/glspec31.20090324.pdf
 
This is a version of the 3.1 spec that includes the finctionality of the
GL_ARB_compatibility extension, as if the features had never been removed.
 <http://www.opengl.org/registry/doc/glspec31undep.20090324.pdf>
http://www.opengl.org/registry/doc/glspec31undep.20090324.pdf
 
This is the GLSL 1.40 spec.
 <http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.40.05.pdf>
http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.40.05.pdf
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
+1 303 859 9466
 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Robert
Osfield
Sent: Tuesday, March 24, 2009 8:31 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC


Hi Paul,


On Tue, Mar 24, 2009 at 2:16 PM, Paul Martz <[email protected]> wrote:


I've already written and posted an OpenGL 3.1 blog, and you can read it
here...
http://www.skew-matrix.com/bb/viewtopic.php?f=3
<http://www.skew-matrix.com/bb/viewtopic.php?f=3&t=4> &t=4



Thanks for putting up the entry, like your previous entry it's an excellent
read ;-)

Robert.

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to