Thanks, Robert. FYI, the specs are now posted: This is the OpenGL 3.1 spec, with all 3.0-deprecated features removed. <http://www.opengl.org/registry/doc/glspec31.20090324.pdf> http://www.opengl.org/registry/doc/glspec31.20090324.pdf This is a version of the 3.1 spec that includes the finctionality of the GL_ARB_compatibility extension, as if the features had never been removed. <http://www.opengl.org/registry/doc/glspec31undep.20090324.pdf> http://www.opengl.org/registry/doc/glspec31undep.20090324.pdf This is the GLSL 1.40 spec. <http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.40.05.pdf> http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.40.05.pdf Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466
_____ From: [email protected] [mailto:[email protected]] On Behalf Of Robert Osfield Sent: Tuesday, March 24, 2009 8:31 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Hi Paul, On Tue, Mar 24, 2009 at 2:16 PM, Paul Martz <[email protected]> wrote: I've already written and posted an OpenGL 3.1 blog, and you can read it here... http://www.skew-matrix.com/bb/viewtopic.php?f=3 <http://www.skew-matrix.com/bb/viewtopic.php?f=3&t=4> &t=4 Thanks for putting up the entry, like your previous entry it's an excellent read ;-) Robert.
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