This got buried in in inbox. A couple projects I can name off the top of my head: * Take advantage of OSG's new interface for querying plugins, and completely flesh it out for each plugin, so that "osgconv --formats" produces correct and useful output for each plugin. This task primarily involves documenting all the supported Options. * Create a set of classes equivalent to the existing Shape Drawables but derive them from Geometry instead of directly from Drawable.
OK those are both pretty boring. How about this instead: * Add support for OpenGL 3.0, 3.0 forward-compatible, and 3.1 contexts to osgViewer for all platforms (WGL, GLX, etc.). (Sven Panne and I recently did this work for freeglut, so you could use that as a model.) This task shouldn't take more than a couple days. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert Osfield Sent: Tuesday, March 10, 2009 11:22 AM To: OpenSceneGraph Users Subject: [osg-users] Google's summer of code Hi All, I've never personally looked into the "Google Summer of Code" initiative, it's not something we've discussed as a community, but perhaps it's worth discussing as a way of helping out students to have some useful to do over those long lazy summer months, and for their to be a useful seeding of projects. The google page for this initiative is: http://socghop.appspot.com/ I can't think of any particular projects to suggest off the top of my head, but perhaps others can suggest ones. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

