Sorry I meant an ordinary Hud as in the osghud sample.

> * Add a Camera Node to your scene graph, configured to post render, and set 
> the Camera's View and Projection to allow screen-space rendering (just as you 
> would for any normal HUD). 
> 

That's what I did.


> * Attach a Geode (with a Geometry) as a child of this Camera. 
> * When you get a mouse down event, configure the Geometry to render a 
> 4-vertex line loop, and initialize the 4 vertices to the current mouse 
> position. 
> 

Yes - that's what I was doing, based on the keyboardmouse example.


> * As you get mouse drag events, update the vertices/corners of the line loop 
> to reflect the rectangle that the user is defining. 
> 

That's the sticking point - the Hud camera is attached to the scene as a geode, 
how do I change the vertices in a node that's part of the scenegraph?


> * When you get a mouse up event, define a frustum from the 4 vertices, the 
> near/far planes, and your viewpoint, and intersect this with your scene graph.

Shouldn't I use a PolytopeIntersector ?

Thanks

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9378#9378





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