Hi Rajesh, On Tue, Mar 31, 2009 at 9:52 AM, Rajesh.R <[email protected]> wrote:
> How does OSG uses the Rotation matrix computed by TrackBall > functionality?. > > Whether setviewbyMatrix functionality can use rotation matrix for viewing > the rotation. > The osgViewer::Viewer updateTraversal() copies the trackball matrix across to the viewers camera on each frame. Go look at the code. It doesn't use the "Rotation matrix" as there is no rotation matrix in the TrackballManipulator, just a complete 4x4 matrix. Robert.
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