robertosfield wrote: > The osgViewer::Viewer updateTraversal() copies the trackball matrix across to > the viewers camera on each frame. Go look at the code. It doesn't use the > "Rotation matrix" as there is no rotation matrix in the TrackballManipulator, > just a complete 4x4 matrix. > > Robert. > > ------------------ > Post generated by Mail2Forum
Thanks Robert. My problem is that I have to work only on OSG 1.1 version. So the query posted was related to 1.1 verrsion. Hence I could not find UpdateTraversal call in 1.1. Can anyone help me figuring out the way Viewer updates the input from trackball rotation. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9484#9484 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

