Hi, I have done some small test projects for fun in OSG, without really learning it correctly. Now I have a very general question:
How do I structure my code to make it more object oriented together with OSG? Let's say I want to visualise an airport with planes coming and leaving. I would like to write this program in an object oriented manner, where the airport has a number of planes, where each plane has a number of parts etc. A plane should of course have properties such speed and engine thrust. Same thing goes for parts of a plane. For instance a wing should have a number that represents the drag, and also a number for its weight. It should also have visual information (shape, position, material etc). How do I combine this visual information with non-visual information in an object oriented manner? I guess visual information should go into the scene graph where as the rest does not. Yet, I want all the information about the wing to go into the same C++ wing object. Is there any good example showing how to manage this? I would love to see simple code examples showing these principles as they are easier to understand. Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9529#9529 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

